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Sales in the esports and entertainment business decreased 16.9% year on year to 398 million yen, and operating loss was 110 million yen (compared to a loss of 112 million yen in the same period last year). During the current interim consolidated accounting period, the sponsor…

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eSports
PR

GameWith 2Q Sales grew in the NFT field, which is attracting attention, and optical line business for e-sports, etc.

GameWith 2Q Sales grew in the NFT field, which is attracting attention, and optical line business for e-sports, etc.
Sales in the esports and entertainment business decreased 16.9% year on year to 398 million yen, and operating loss was 110 million yen (compared to a loss of 112 million yen in the same period last year). During the current interim consolidated accounting period, the sponsor…

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